independent games & design by Nathan D. Paoletta

Trouble For Hire

Trouble For Hire PREORDER
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Thank you to our 213 backers on Kickstarter for making this game happen!

Miss the Kickstarter? You can preorder the PDF or the print book now. Delivery will be alongside those going to Kickstarter backers or as shortly after as possible.

Trouble For Hire is currently estimated for release in January 2018.

Thanks for helping us make Trouble For Hire a reality!

More About The Game


  • Trouble for Hire Quickstart/Preview Edition: Hollywood Brad Freeman's Special Delivery - This 15-page PDF contains the basic rules for the game, the 8 Roles and an included Adventure. Last updated April 2017. 

About Kevin Allen Jr.

Kevin Allen Jr. is an art director, game designer, and photographer living in Montclair NJ with his wife and comic book collection. Since graduating from School of Visual Arts in 2004 he has served a number of diverse clients, consulted on a variety of projects and crafted award winning games that are sold on 4 continents and translated in numerous languages. His hobbies include mountain biking, book binding, tree identification, playing a lot of Dungeons & Dragons, and attempting to cook meals vastly beyond his skill level.

Kevin's boundary-pushing 2-player game Sweet Agatha was nominated for the 2009 Diana Jones award for excellence in gaming. Find out more about Kevin and his games at his website.

The New Storytelling Adventure Game from Kevin Allen Jr.

Rally your amigos, let’s tell a story.

A table of players, everyone working together, one story. No competition, no winners or losers, just the shared desire to create something as a group; to entertain each other and be entertained in kind.

The story you are telling sounds just like a movie; an action packed, full-throttle road adventure. The hero of our story is Ruben Carlos Ruiz, a smuggler/courier/wheelman operating in the American southwest. He’s a mold-broken loner in over his head and wholly unafraid. Ruben races intrepidly through a world gone mad with modernity – a world where he mavericks his way out of tight situations with bare wits, stunt driver bravado, and the judicious application of violence.

About Trouble for Hire

In Trouble For Hire, the players take on a variety of different Roles in order to tell a high-octane adventure story centering on the smuggler anti-hero Ruben Carlos Ruiz. Each game is a separate adventure that embroils Ruben in a new sticky situation. Can he make the delivery before The Cossack catches up to him? Who does he turn to when he breaks down in the middle of Death Valley? Can he even drive across the churning rapids of the Rio Grande? While being shot at? During a blizzard? With an enraged mountain lion in the back seat?

During an adventure, the players take on and then pass around the different roles involved with the story. You don't just play an individual character; you could become The Editor, pulling the story together like a DJ scratches a record, or Los Espectadores, looking (and cheering!) on as Ruiz overcharges his trusty Corvette to make his escape. Prefer setting the scene? The Road Through The World does just that, and puts environmental challenges in the way of our hero. Like weird stuff? La Extraño is the role for putting the supernatural into the story.

The game uses a token-based system to measure how many RPMs you're burning through, pacing the story to match the players creativity and interest in using all of the little tricks their role gives them. Each adventure also provides a set of themes to guide the story and keep your rubber on the road. This structure gives enough for everyone to decide what they want to see and do right now, without demanding certain outcomes or abandoning you in a trackless waste.

Game Features:

  • 3-6 Players.
  • Uses 2d6 and tokens (~30-40) to track RPM.
  • No-prep and GMless.
  • Each game is an adventure a single-session movie-like scenario. The game will include an array of adventures, as well as rules for creating your own to suit your group.
  • 8 roles give each player the ability to range from playing an individual character to doing GM-like things to bringing in supernatural or meta-elements. 
  • High replayability - roles can change during the game, and the same adventure can be played multiple times with different sets of roles.
  • Easy to learn and suited to enabling players with different levels of familiarity with tabletop games to play together.